The Animation object extends the Processing development environment. It’s a new object which removes much of the tedious bookkeeping involved in creating graphical motion effects.
I am immersing myself into the world of dials and meters for FRED project and I wanted to share with you some of the lovely things we’ve unearthed in our research.
Augmented reality pundits, myself included, purport that the nascent technology will change our lives. But really, that’s what technology is all about. Even the lowly vacuum cleaner was sold as a way to free the housewife from her oppressive chores.
A better question might be to ask how augmented reality will change our lives, and more importantly, how will it change our brains. The brief snapshot of its effect in the story above was to illustrate the result of a ubiquitous computing environment. But to truly understand, we have to go deeper into the actual brain matter and watch how AR might change it.
I’ve been reading and learning about non-speech audio feedback and how it might be used in NUI. A particularly good resource on the subject is a book that was being written by Bill Buxton and others in the early 90’s, but was never finished called Auditory Interfaces: The Use of Non-speech Audio at the Interface - the unfinished book is on-line and free to read.
There is a lot of ways to slice and dice the topic non-speech audio feedback, but one way of looking at it is in terms of signals and data representation.