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It's Interesting Up North

Screen shot 2010-02-26 at 22.52.39Russell Davies’ Interesting conference are something of an institution.  350 people cram into Conway Hall in London to hear interesting people talk about interesting things, ranging from Prozac-flavoured yoghurt, to a history of well-beloved ponies, to a live demonstration of the colour of Radio 4.  And that was just last year.

I’ve been to all three, taken photos of two and spoken at one.   And while they were all tremendous fun, all the Interesting conferences in the UK have taken place in London. With Russell’s blessing, it’s time to change that.

Interesting North will take place at some point this year somewhere that’s north of London and south of Edinburgh.  I’m not sure exactly where it will be, or when, or who will speak, or how much it will cost.   Those are all details that will get worked out between now and then, hopefully with the help of the kind of genial lunatics that make Interesting what it is.

So, this is a plea for help.  I’m going to need help to organise this, and I’m going to need interesting people to talk about interesting things to make it an Interesting day.  Give me a shout if you can help, and watch this space – and interestingnorth.com or interestingnrth – for further details.

26 February 2010

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Rules of The Game

I’ve been thinking a bit more about *how* The Game could operate. Not the “what”, exactly, but more about the underlying behaviour. I’m no expert on gaming, so I don’t know how much of this is the bleedin’ obvious – but it strikes me that there are a number of facets that need to be right in order for the whole process to work:

competition

There needs to be some level of competition between players, or between groups of players. Perhaps not in an overly overt “I can run faster / jump higher / kill more than you”, but it must at least be able to provide an incentive to improve and see how you’re performing against others. And there needs to be some competition with yourself, as well.

cooperation

At the same time as competition, there needs to be cooperation. I’m not sure whether this should be formal – you’re a member of a team; or informal – you help people as you go along. Maybe a mix of both – I like the idea of casual assistance, but there’s also something attractive about being part of a larger group with common aims. It seems that the trick here would be to avoid high transaction costs for a team, so that it doesn’t become an onerous task to coordinate.

completability

I hate games that just continue the same thing ad infinitum, just getting harder and harder. So there needs to be completable elements in there – not just “you’ve done this level, move onto the next”, but something more mission-oriented.

sustainability

At the same time as being completable, that needs to fit into a context of continuity – so that there’s some reason for me to keep coming back time after time without needing to start from scratch.

lightness of interaction

I envisage a lot of gameplay taking place in short chunks of downtime – waiting for a bus, idling away five minutes with a coffee, that sort of thing. So it’s not got to be *too* involved – I don’t want to miss my bus because I was engrossed.

geographic variability

If there’s a location-based component that relies on interactions with other people, it’s got to have enough hysteresis to allow for scenarios where you’re the only player at that spot. As far as I can tell, I’m pretty much the only person on my bus with an iPhone, so if the game relies on another iPhone user being at my bus stop, it’s not going to fly. I need to be able to alter my game horizon to take account of this.

25 February 2010

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Local and social and ARGy

My former Headshift colleague Felix Cohen posted about making ARGs local and social a few days ago, and his post prompted me to dust a post of my own which has lurked in a drafts folder for a few months.

Geolocation is now ubiqiutous if you’ve got the right device in your pocket.  What was the preserve of dedicated and single-purpose devices a couple of years ago is now embedded into GPS-enabled mobiles.  I can whip out my iPhone and figure out my location to within a few metres anywhere I can get line-of-sight to the satellites.

At the same time, geolocation is being embedded into the fabric of the web – any photo that I take with my iPhone can be uploaded to Flickr and automagically geotagged.  More and more Wikipedia articles which relate to a physical location have lat/long data associated with them.

And the combination of services and devices has enabled play-like apps – I can check into a location with Foursquare or Gowalla, and stalk my friends as they do the same.

But at the moment, it’s a bit limited and a bit boring – all you can really do with these apps is check in and out of places – once you’ve done it a couple of times, becoming “mayor” of a location strikes me as fairly pointless.

Picking up and dropping random items has some (limited) appeal, but Gowalla’s current implementation is lacking the Pokemon factor – the objects have no intrinsic value, so once you’re done with the “oh, a luggage tag!” novelty factor there’s not a lot else to get excited about.  I don’t find myself making a special trip to *that* Starbucks in the hope of finding the planet’s only purple three-legged Snorblax.

What this needs to really grab me is a cross between Gowalla-esque location “services” and geocaching.   Treasure hunting is something that appeals to most people’s inner child in a big way – I’m willing to bet everyone has drawn a treasure map at some point in their lives.  Geocaching makes this play into something socially-acceptable for adults, even if hunting down Tupperware boxes full of trinkets is fairly high on the geek behaviour continuum.

The physical nature of the caches prevents geocaching being something completely spontaneous.  What I want is something that will fill in the odd 5 minutes here and there – inbetween buses, or when the train is standing at an intermediate station.

I started hacking together an iPhone app that would scrape the interwebs for geotagged “stuff” that was relevant to that location – a sort of ethereal Blue Plaque database.  A quick moment of discovery – “hey, look who used to live around the corner” – would be enough to dispel the transitory boredom.

The problem with this is that it’s probably not dynamic enough to maintain long-term utility.   If I’m standing at the same bus stop three times a week, it’s not going to take me long to exhaust the possibilities of geolocated data unless it’s somewhere that generates a lot of Flickr-style data.  And the bus stops I frequent aren’t that photogenic.   That idea breaks down completely if it’s somewhere trivial – like a coffee shop queue, for example.

So moving on from there, I started wondering what would happen if you combined existing information with user-generated ephemera.  So as well as “Sir Worthy Citizen lived just down the road” and “Flickr users took these photos nearby”, you could add your own geocaches.  I’m still not *quite* sure what form they’d take – tweets would be an obvious one.   It would be a little bit like virtual digital graffiti – a virtual bus shelter I could scribble on while queueing for my double decaff skinny mochalatechino.   The back-and-forth banter that Twitter can generate seems like it could be at home on a virtual toilet wall.

I also quite like the idea of collecting virtual “things”.  The challenge there is making the “things” worth collecting, or at least quirky enough to be worth bothering with.   Pokemon and Top Trumps are the most immediately-obvious models, but I don’t know how you initiate that kind of collectable – that’s what Gowalla does with the luggage tags and mocking birds, but they’re so random I don’t *really* care about them.  And there’s no user creation involved, either -  I can’t drop a “packet” of antiacids at Pizza Hut even if I wanted to.

Ultimately you’d want to overlay the kind of competitive behaviour that Felix was talking about in his post – maybe not fighting in the D&D sense, but certainly something that could be cooperative.   Ideally it would be something that could build upon a virtual equivalent of the oh-so-English nod of recognition that you give to someone you see every day in the same place, but never engage with any further.

I like the idea of emergent “communities” of people enabled by digital echos of their past and future presence.   And if I can actually *engage* with them in a playful way as well…

And I suppose it doesn’t have to be trivial, either – could you combine spotting duff streetlights a la Fixmystreet with a competitive factor?  “Congratulations, you’re the reigning spotter of potholes in S10!  But beware – X is rapidly catching up with you after spotting a graffitied bus shelter around the corner…”

17 February 2010

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Russell says it better than I can.

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1 January 2010

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2009 – The Best Bits

Music

Imogen Heap – Ellipse has taken a while to grow on me, despite loving Speak For Yourself at the first listen.   Persistence has paid off, though, and her voice is a great calming influence on otherwise hassling Underground commutes.

The Ratells - I’ve got my daughter to thank for putting me onto these Sheffield teenagers.  They’re pretty raw around the edges, but it’s fascinating to listen to how they get tighter and tighter as they’ve gained experience and confidence.

Reverend And The Makers - another Sheffield band, with the sardonic Sheffield sense of humour and multifaceted lyrics.

Films

Up – the first 3D, and first digitally-projected, film I’ve ever seen.  Thankfully the story wasn’t overshadowed by the gimmicks – the first 10 minutes of the story have to be some of the best silent storytelling of all time.

Moon – kept me guessing until the very end, and an amazing performance from Sam Rockwell in what is effectively a solo effort.

TV

I watched virtually no broadcast TV this year, thanks to a faulty aerial and iPlayer.   The standouts were Torchwood, The Thick Of It and Misfits. And I’m really looking forward to the new season of Being Human.

Radio

I don’t think I’ve heard *any* broadcast radio this year.  But In Our Time is a fixture on my iPod – 40 minutes was almost exactly the right length to get me from one of my semi-daily commute to the other, and it also fits exactly with my scattergun interests in obscure historical minutia.

Web

It’s difficult to pick on one or two standout websites, probably because I spend all day, every day online.   Is it too sad to nominate an API instead?  If so, Spotify gets a vote from me – and while it’s definitely not new, Twitter continues to enable relationships with people I wouldn’t otherwise be able to have.

Print

I’ve more-or-less stopped buying newspapers, but I’ve been very thankful for a subscription to the New Yorker for the 8-odd hours a week I’ve been spending on trains.   The UK edition of Wired also merits a mention, and I *will* get around to writing that article about Morse Code…

Events

Interesting – always worth a Saturday, despite my contribution.  Playful, because what’s not to like about a conference billed as a “day of multidisciplinary frolicking”?  And Reboot, because it’s in my favourite European city and is two days of mind-expanding thinking.

31 December 2009

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That was the year that was

2009 has been a interesting year, mostly in the Chinese sense.  It started with big changes personally (isn’t moving house supposed to be the second most stressful life event?) and it’s ending with big changes professionally.   There’s been a lot of stuff that’s happened that I’m really proud of, a lot of stuff that I’d rather forget.

January is always a bit of a weird month, mainly because of the family ritual of disappearing off to the Lake District for the third week.  It’s not as mad as it sounds – the period immediately after Christmas and New Year is a pretty depressing one, so having a holiday to look forward to makes the dull, dark period a bit more bearable.  Workwise, it seems to have been spent on a project for a Major UK Broadcaster, relaunching their blogs network – a huge undertaking given the sheer number of blogs that they have.

February was the mensis horribilis of the year – two days before we moved house, I was laid out with what turned out to be a gallstone attack.   It’s by far the most painful thing I’ve ever experienced, although so far seems to have been a one-off.  Then pretty much everything that could have gone wrong with the house move did, and we moved in to discover all the things that the useless <redacted> of a surveyor had missed. Oh, and other little surprises like chunks of 15 amp cable in place of what should have been 15 amp fusewire. And so on.  I’m not sure what happened at work.  Something must have done, but my calendar’s not telling.

March seems to have been a blur of dealing with the consequences of moving, and starting the process of undoing 40 years-worth of bodged DIY in the house.   It’s been less renovation and more archaeology – peeling back the layers of wallpaper has been a trip through the fashions of the decade.

April was pretty much taken up with working on what was the biggest project I was involved in during my time at Headshift – building a networking and collaboration platform for a public sector client.  They seemed to embody most of the frustrations of working in the public sector, but with some key individuals who really get it – it’s been fascinating to watch the gradual evolution of the service to become something that’s going to have the potential to be really groundbreaking.

The highlight of May was Howduino in Liverpool – a gathering at FACT of assorted geeks and hackers loosely themed around what you can do with a soldering iron, some innocent toys and a few Arduino controllers.   My contribution was Market Bear, a plush panda with a moving coil meter transplant.  He’s still waiting to be finished off, but there are plans for that – see December…

In June, I got to do something that I’d been wanting to do for a while – take a train across Europe.  The excuse was the Reboot conference in Copenhagen, which meant a journey through  France, Belgium, Germany and Denmark by Eurostar, TGV and Deutsche Bahn sleeper.   I went to bed in Cologne and woke up in Copenhagen, which was an incredibly civilised – and not significantly slower or more expensive – way of travelling compared with the alternative of flying.   It was my second Reboot, having missed 2008 because of work commitments, and made all the better for meeting up with friends that I’d met for the first time in 2007.  Copenhagen is definitely my favourite European city – what *do* the Danes do with their ugly people?  Headshift sent a delegation which included most of the design team, so I got a tour of the Louisiana Museum of Modern Art guided by people who knew about these things.

In July we played host to a group of Hungarian students who were over on an exchange visit.  Workwise, it was the start of what turned into something of a waking nightmare of a project.

August was also pretty grim.  The project turned into a deathmarch, which meant a series of 70-hour weeks trying to bend a content management system to fit ever-changing client requirements.   The end results actually look pretty good, but at the cost of some horrendously complicated back-end mechanisms, and a object lesson in escalation of commitments. Looking back with hindsight, either dumping the original platform or even the project itself would have been far less costly in the long run.

September was conference month.  It started with dConstruct and an excuse to spend a long weekend in Brighton, and continued with Interesting.   This was the third annual Interesting outing, with the difference that this time I was talking as well as listening.   I had the wildly ambitious idea that I could teach the 350 people in Conway Hall Morse Code in 20 minutes using mnemonics – it didn’t quite work, party because I’d completely overlooked the fact that Russell tweaked the format of the day slightly and gave everyone 10 minutes slots; and partly because it was a pretty daft idea to start with.

I don’t actually remember anything about being onstage thanks to the adrenalin rush, but some people who saw it have said kind things (or at least not told me that I sucked too badly).  There are a couple of videos which are almost too embarrassing to watch as I hurl myself about the stage windmilling arms to the accompaniment of 200 party hooters played by the audience.  Originally I’d planned on using chocolates as a communication medium (think Maltesters as dots, and Twixes as dashes), but ran out of time for that.  The chocolate got eaten by the audience anyway – apologies to anyone who was hit by a flying sweet, and to Russell and Anne for being responsible for Arthur’s sugar rush after he helped me finish the kilogram or so of spare Maltesers.

October was another conference, but this time in the audience – Playful 09, again at the Conway Hall.  Billed as a day of “interdisciplinary frolicking”, the loose theme was games and the way we play them – which really doesn’t sum up the delightful eccentricity of the whole thing.  Workwise, October seems to have been pretty miscellaneous – nothing jumps out from my calendar as being particularly high profile.

November was recruitment month.  Rails developers who want full time positions in central London rather than contracts seem to be rarer than hens’ teeth.  On the upside, recruiting new staff also meant buying truckloads of new Apple kit, which is always a pleasure even if it isn’t for yourself.  It’s a great excuse to open the box and inhale a lungful of the “new macbook” smell :-)

December was pretty momentous, because that’s the point when I decided that it was time for a change after two-and-a-half years and to leave Headshift.   While I’m definitely going to miss the people at Headshift – and their clients – and I’m probably going to miss the nicer side of working fulltime in London, it’s going to be fantastic to be able to spend more time with my family in Sheffield.  Professionally, I’ve got various irons in the fire, but regardless of what happens workwise, they’ve put up with me spending great chunks of time away from them for far too long so I’m looking forward to a chance to put them first while getting the chance to spend some time working on some personal projects which have been sitting on the back burner.

Whatever 2010 brings, have a good one.   To quote Steve Jobs (thanks to Aral Balkan for the pointer!) “Stay hungry, stay foolish!”

31 December 2009

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Morse code at Interesting09

I’m not sure how many times something has to happen before it becomes an annual institution, but Russell Davies’ Interesting conference feels like one.  350 people crammed into Conway Hall to hear interesting people talk about interesting things, ranging from Prozac-flavoured yoghurt to a history of well-beloved ponies to a live demonstration of the colour of Radio 4.

For the first couple of years my contribution were limited to taking pictures, but this year I spoke in a (vague) attempt at teach all 350 people Morse code in 10 minutes.   That’s actually not quite as ambitious as it sounds, as there are various memorisation tricks that you can use to learn the patterns – but it wasn’t helped by me running drastically over time and having to cut short what was going to be some audience participation to send Morse code by chocolate (Maltesers for dots, and Quality Street for dashes…)

Contrary to popular belief, Morse wasn’t the first telegraph system – this is actually yet another thing that was invented by the French.   There were earlier analogue systems invented in the late 17th century – the first practical demonstration of a French system took place in 1791, and by the 1830s there were whole networks of telegraph systems stretching out over Europe.   The discovery that really got things going was “galvanism”, because because electricity largely removed the limitations of distance and visibility – despite introducing problems all of it’s own.

The man who’s become synonymous with the telegraph was born in 1791 in Massachusetts.  He wasn’t an engineer or a scientist – for the first part of his life he was a somewhat unsuccessful artist, portrait painter and inveterate tinkerer, mainly known for his somewhat outlandish ideas that didn’t always come to fruition.

The inspiration for the development of the Morse telegraph was a tragic event for Morse personally.  He was away in Washington DC trying to break into the lucrative portrait market when his wife, at home in New Haven, Connetticutt, fell ill suddenly and died on 7th February 1825 – probably of cholera.   The news didn’t reach Morse until 11th February, and despite travelling back to New Haven as fast as he could, he was four days late for the funeral.   The loss of his wife sowed the seeds of an idea, but typically for Morse he didn’t do anything about it until  about seven years later.  Travelling back from France across the Atlantic, he got into conversation with a scientist who was working in the exciting new field of electricity.   By the time his ship reached the US, Morse had decided to build a telegraph system.

The key thing that you need to know about about Morse was that he didn’t really care all that much about things he didn’t understand.   To him, anything he didn’t understand was simple.   So he largely ignored the fact that getting a signal across any distance of cabling system was still a tremendous challenge for even the best scientists and engineers, and just assumed that this was a problem that would be quickly solved.  Instead, he instead concentrated on the process of encoding the message itself, and went through a whole series of combinations of codes until he hit on the bi-varient system of dots and dashes that is still in use today.

Learning Morse is actually pretty simple when you break it down – there’s: memorisation and pattern recognition.   Memorisation is a process of getting the code from short-term memory into long-term memory so that you can recall it when you need to.   There’s a whole range of techniques available, and it’s simplified by the fact that to be able to be functionally literate in Morse, you only really need to know 36 characters – 26 letters and 10 digits.   You could probably slim that down even further by ignoring letters like Z, but things like punctuation and special characters you can pretty much ignore.

Fortunately, you probably know a good chunk of the alphabet already.   E and T are really easy – they’re the two most commonly-used letters in the English language, so they get the shortest symbols.  A dot for E, and a dash for T.  You’ll also hear them called “dits” and “dahs”, which is worth using in place of “dot” and “dash” because thats’s actually how it sounds when Morse is transmitted aurally.

If you’ve got a Nokia phone, you know two more.  Text messages get announced by Morse – you’ll have heard the pattern dit-dit-dit, dah-dah, dit-dit-dit.  That’s Morse for SMS – so there’s two more letters you can cross off the list.

f you’ve seen the film Titanic and haven’t had therapy to blank it out, you know O as well – the code for SOS features prominently in the climactic scenes as the shop goes down.  That’s dit-dit-dit, dah-dah-dah, dit-dit-dit – so there’s O for the list.

And if you know one number, you can figure the rest out very easily because they follow a consistent patterns.  One is dit-dah-dah-dah-dah, two is dit-dit-dah-dah-dah and so on up to five.  Then six swaps the pattern around to continue with dah-dit-dit-dit-dit, up to zero which is dah-dah-dah-dah-dah.  Easy.

The rest you’ve got to memorise.  Fortunately, we’re helped by using the English language, because it’s syllable-stressed.  We tend to put different weights on the different syllables that make up words – so the word “internet” gets spoken as “IN-ter-net”.  Saying “in-TER-net” or “in-ter-NET” just sounds a bit weird.

What we can then do is use alliteration to help us – that’s when sentences select similar starting sounds to sound sameish.   A combination of an alliterative starting letter and a syllable-stressed word or phrase and we’ve got ourselves a system to remember the code.

The mnemonics I used yesterday were relatively clean, but the ruder the better because they’re easier to remember.   You can also combine these with images to help you retain the memory – to some extent, the more bizarre the image, the easier it is to remember.

Decoding Morse is more difficult, mainly because you have to work at the sender’s pace.  Fortunately we can rely on our innate abilities at pattern recognition to help us – which is what we do when reading normal words.  On the screen or page, letters are really only abstract symbols – it’s only when we recognise the patterns that they make that we turn them into words with meaning – an entirely psychological process.

Pattern recognition is a survival trait – if you can distinguish between the shapes of things that you can eat and things that will eat you, you’re far more likely to survive long enough to reproduce and pass on your pattern-recognition genes.   In fact, we’re so good at pattern recognition that we see patterns where patterns don’t exist.  Faces in clouds and optical illusions are all examples of false pattern recognition.   We also subconsciously apply this to numbers – if you want to maximise your chances of keeping your Lottery winnings to yourself, pick numbers larger than 31.   Numbers that are also dates – so anything between 1 and 30 – tend to be overrepresented as numbers that people use, so by sticking to the larger ones there’s a correspondingly greater chance that noone else will have used them and you won’t need to share your winnings around.

I was planning to finish the slides with a bit of audience participation – getting a few people on stage and having them send a message to the back to the hall with a flashlight and smoke signals (a short puff for a dit and a long puff for a dah).   I also had planned a practical experiment in the use of chocolate as a communications medium.  Maltesers look a bit like dits, and the long thin chocolates from a box of Quality Street look a bit like dahs.  So the plan was that one volunteer would communicate with the front row by throwing edible dits and dahs at each other.

Sadly, 10 minutes isn’t nearly enough to do that, so we had to stick with the audience playing along with the code on party squeakers and kazoos.    Even that didn’t quite work as planned – I’d ordered a bulk supply of squeakers online, but Royal Mail failed to deliver these in time so an emergency dash to Toys-R-Us was required.   That means there’s a box of 350 of the things arriving at the office on Monday – I’ve no idea what to do with them now, so suggestions are welcome…

Speaking at Interesting is definitely one of more intimidating things I’ve ever done – you’re faced with an audience of 350 intelligent and articulate people who are sufficiently motivated to spend an entire Saturday sitting on hard chairs in a crowded room listening to people talk about completely random topics.   There’s a definite pressure to be not only interesting, but also entertaining – particularly when the speakers that precede you are getting huge laughs.   Hopefully what I did was entertaining, even if it did rely in parts on what were basically knob jokes – and hopefully someone somewhere will find it Interesting if they ever need to remember that the Morse code for Z sounds a bit like “ZINC ZOO keep-er”…

13 September 2009

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There's no going back now

Gulp. It’s official. Russell has announced the Interesting 2009 lineup, and what a line-up it is.  It’s going to be quite difficult to measure up to “Everything You Know About Nuclear Power is Wrong”. My name’s up there, so there’s no going back now.

35 days to come up with something erudite and witty.   Gulp.   Anybody got an Aldis lamp and a smoke machine I can borrow?

7 August 2009

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I'm going to talk at Interesting

[UPDATED: slides from the day and some waffle available here]
559228171_96c29cc898_mRussell DaviesInteresting “conferences” are about the best value-for-money day out you can find – £20 gets you into a gathering of 350 people at Conway Hall to see 20-odd talks on interesting topics. In the two years it’s been going they’ve ranged from Lego as a cure for global warming, the geophysics of World Of Warcraft, to why horse are scared of crisp packets. Imagine a cross between TED and a village fete. Only lots, lots more interesting.

I’ve been to both of them and took loads of photographs (incidentally, if I took your photo last year I’ve got 10×8 prints for you – let me know your snailmail address and I’ll stick them in the post.) This year I’m going to talk, which is a frankly terrifying prospect even if the audience are one of the nicest you could hope for.  So no pressure there, then.

For a while I’ve been intrigued with which skills are going to be of value in the post-Peak Oil apocolypes (“defending your food supply with a piece of 2-by-4″, according to Tom Taylor). I briefly played with the idea of welding together a bike frame with two car batteries and a coat-hanger, but Conway Hall has a long and distinguished history and I’d hate to be the one responsible for bringing that to an end by burning the place to the ground. Most of the audience are going to be people who communicate in some way for a living, which got me wondering what sort of post-peak Oil apocalyptic skills they could conceivably have to offer.  Something communicative, obviously.  Which then begs the question, how are we going to communicate when the more pressing need is defending your food supply with a piece of 2×4″?

So, combined with those mental meanderings and a vague desire to have a bit of audience participation, I’m going to try to teach all 350 people Morse code in 20 minutes. Or maybe 10 minutes if there are more interesting people who need more time.

So, that gives me about 2 months to panic, get hold of an Aldis lamp and find something to make smoke signals.

3 August 2009

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Teenage Tweets

twitter_icons_256[Crossposted from the Headshift blog]

The news this morning is full of a report from Morgan Stanley on teenage media habits – written by a 15-year-old intern, it dismisses Twitter and describes online advertising as pointless.

Morgan Stanley seem to be promoting the report heavily, although I’m not entirely clear whether this is from the viewpoint of it being a lucid piece of analysis or more of “look! a little person! how quaint!”

The report has turned up on the Guardian website, and while it might be a fairly impressive piece of work for a 15 year old, most of the conclusions are not overwhelmingly suprising.  Teenagers don’t read newspapers, they’re “very reluctant” to pay for music and they see adverts as annoying distractions.   This is hardly earth-shattering, and wouldn’t have been earth-shattering at any point since the word “teenager” was invented.   It’s a long time since I was that age, but me and my contemporaries were hardly huge newspaper consumers and were the generation that was allegedly killing music with home taping.

The more suprising conclusion was about Twitter.   “Teenagers do not use Twitter,” Robson wrote. “Most have signed up to the service, but then just leave it as they realise that they are not going to update it (mostly because texting Twitter uses up credit, and they would rather text friends with that credit). They realise that no one is viewing their profile, so their tweets are pointless.”

This directly contradicts my experience of teenagers using Twitter.   The teens of my aquaintance are voracious Twitter users – a quick random sample of 5 taken this morning show them having produced over 20,000 tweets between them in a 3-month period, and far from using texts to update the service, they’re using the web on both browsers and phones as well as API-based clients like Tweetdeck.   In fact, their use is more akin to public IM – there’s a huge amount of direct conversation between individuals going on, which suprised me given that the asynchronous nature of Twitter doesn’t lend itself to that kind of usage particularly.   They’re also sophisticated enough to be integrating Twitter into other services such as Facebook and Tumblr – which is where you need to look if you *really* want to see the kind of content-creating behaviour that this demographic gets up to.

Where Morgan Stanley’s “analysis” falls short from my point of view is that they’re taking the experience of one particular individual, and extrapolating from that.  It would be an interesting starting point for future research, but these aren’t evidential findings any more than my anecdote above is.  And in any case, I suspect that a 15-year-old who spends the summer writing reports for Morgan Stanley is far from a representative sample of typical teenagers – so while there’s some interesting anecdotal findings here, I’m not sure it fully-deserves the breathless praise that’s been showered on it.   Full marks to Morgan Stanley’s PR people, though – there’s been acres of free publicity which is ultimately worth far more than the 15 minutes of fame that’s come Matthew Robson’s way.

13 July 2009

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